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Tuesday
, October 8
10:00am AEDT
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
11:00am AEDT
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
2:00pm AEDT
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
A New Way To Narrative Design
Room 111
Alexander Swords
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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Melbourne Convention Exhibition Centre
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Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
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Applied Games
Art & Animation
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Audio & Music
All
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Business & Professional Development
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Panel
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All
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Games Adjacent
GCAP Loading
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Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112