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Room 105
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Tuesday
, October 8
10:00am AEDT
Work in Progress: Lessons learned from experience as a 3D artist
Room 105
Jessica Da Silva
11:00am AEDT
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
The Art of Void Bastards
Room 105
Dean Walshe
2:00pm AEDT
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
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9, 2019
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Melbourne Convention Exhibition Centre
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Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
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Applied Games
Art & Animation
All
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Audio & Music
All
Panel
Business & Professional Development
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Panel
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All
Workshop
Games Adjacent
GCAP Loading
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