Sched.com Conference Mobile Apps
GCAP 2019
has ended
Create Your Own Event
GCAP 2019
-
Saved To
My Schedule
Schedule
Simple
Expanded
Grid
By Venue
Speakers
Attendees
Search
or browse by date + venue
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
Sign up
or
log in
to bookmark your favorites and sync them to your phone or calendar.
menu
Menu
Log in
Sign up
Schedule
Speakers
Attendees
Search
tune
Filter sessions
Simple
Expanded
Grid
By Venue
arrow_back
View All Dates
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
Business Update
Room 112
Chris Heck
Steam 101: Platform overview and Marketing tools
Room 103
Sophie Mackey • Molly Carroll
VMDO Presents: Games + Music; Your Perfect Soundtrack
Room 110
Yasmin Naghavi • Sebastian Wolff • Mason Lieberman • Niamh Houston • Fabian Malabello
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
Technical Production - Series
Room 107
Elizabeth Blythe
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:00pm AEDT
Hands-on: Steam Library & Events
Room 103
Alden Kroll
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
Making Great Money to Make Great Games
Room 110
Henry Fong • Matt Hall • Dylan Bevis
Network Development
Room 112
Ulysse Richert-Botté
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
1:50pm AEDT
Cartoon Network: Live Pitching Session
Room 103
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
Programming: The First Few Years
Room 105
Liam de Valmency
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
Business Update
Room 112
Chris Heck
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
Being A Game Design Tradie
Room 105
Nic Wechter
Network Development
Room 112
Ulysse Richert-Botté
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
Filter By Date
GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
Filter By Venue
Melbourne Convention Exhibition Centre
Sort schedule by Venue
Plenary
Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112
Filter By Type
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
Recently Active Attendees
DH
Dewald Hein
Ty Carey
K
Kidney
Jarrod Farquhar-Nicol
Christopher Poermandya
Cherie Davidson
David
Phoebe
More →
Filter sessions
Apply filters to sessions.
Filtered by
Date
-
Clear filter
close
Dates
Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
Venue
Plenary
Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112
Session Type
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Other Filters
Popular