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Zala
Studio Mayday
Game Designer
Wellington
mayday.nz
I'll be at GCAP with no specific goal in mind, so I'm happy to chat for whatever reason. Flick me an invite if you'd like to talk design, share good Melbourne food recommendations, or just have a chat!
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Championing Others Starts With Championing Yourself — Creating a Mentally Healthy Work Environment
Room 106
Pritika Sachdev
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
2:00pm AEDT
On Your Left: Survival, Support and Growth of our Industry
Room 112
Stephan Schutze
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Using Games Design in Citizen Science
Room 104
Lisa Evans
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Sonar Solutions For Accessible Gaming
Room 103
Zander Hulme
Games as a Therapeutic Tool
Room 106
Erick Blandin
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
VMDO Presents: Games + Music; Your Perfect Soundtrack
Room 110
Yasmin Naghavi • Sebastian Wolff • Mason Lieberman • Niamh Houston • Fabian Malabello
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
Programming: The First Few Years
Room 105
Liam de Valmency
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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