Sched.com Conference Mobile Apps
GCAP 2019
has ended
Create Your Own Event
GCAP 2019
-
Saved To
My Schedule
Schedule
Simple
Expanded
Grid
By Venue
Speakers
Attendees
Search
or browse by date + venue
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
menu
Menu
Log in
Sign up
Schedule
Speakers
Attendees
Search
← Back
Abbey Roads
Melbourne, Victoria
Graphic & Digital Designer.
Global Game Jam Brand Manager.
Melbourne Global Game Jam Organiser.
LocomoJam Assistant Organiser.
Megadev Assistant Organiser.
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Championing Others Starts With Championing Yourself — Creating a Mentally Healthy Work Environment
Room 106
Pritika Sachdev
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
2:00pm AEDT
On Your Left: Survival, Support and Growth of our Industry
Room 112
Stephan Schutze
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
Graphic Design and Videogames
Room 112
Studio at Large
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
The clothes that words wear: A typographic journey via Rihanna, Abba, KISS, Lady GaGa, George Michael and lots, lots more.
Room 112
Stephen Banham
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Games as a Therapeutic Tool
Room 106
Erick Blandin
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Steam 101: Platform overview and Marketing tools
Room 103
Sophie Mackey • Molly Carroll
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
Technical Production - Series
Room 107
Elizabeth Blythe
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
2:00pm AEDT
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
Filter By Date
GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
Filter By Venue
Melbourne Convention Exhibition Centre
Sort schedule by Venue
Plenary
Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112
Filter By Type
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
Recently Active Attendees
A
agentk
Phoebe
A
amos_wolfe
AL
Andre Lincoln Read
dinopoke
JH
Jonathan Hopkins
Christopher Poermandya
Christopher Larkin
More →