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A
agentk
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
2:00pm AEDT
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
12:00pm AEDT
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
3:00pm AEDT
Ship it: An incomplete server-side checklist
Room 109
Luis van Slageren
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Steam 101: Platform overview and Marketing tools
Room 103
Sophie Mackey • Molly Carroll
12:00pm AEDT
Network Development
Room 112
Ulysse Richert-Botté
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:50pm AEDT
Closing Keynote: Industry Day
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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