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Applied Games
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Alec Richardson
Monday
, October 7
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
12:00pm AEDT
Anime and the illusion of visual simplicity
Room 105
Ngoc Vu
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
3:00pm AEDT
Technical Breakdown of scenes in John Wick 3
Plenary
Glenn Melenhorst
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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