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A
amos_wolfe
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Championing Others Starts With Championing Yourself — Creating a Mentally Healthy Work Environment
Room 106
Pritika Sachdev
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
2:00pm AEDT
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
4:30pm AEDT
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
11:00am AEDT
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
2:00pm AEDT
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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Melbourne Convention Exhibition Centre
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