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Caitlin Boucher
Screen Queensland
Community Manager
Brisbane
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Championing Others Starts With Championing Yourself — Creating a Mentally Healthy Work Environment
Room 106
Pritika Sachdev
Pitching Games to Publishers
Room 109
Cheryl Vance
Can I have that in a spreadsheet please?
Room 110
Cherie Davidson
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Wild Life: Critter Clash Paid User Acquisition Postmortem
Room 111
Katie Stegs
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
Making Games More Interactive on Twitch
Room 105
Richard Deveraux
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Room 112
Gabriella Lowgren
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Sonar Solutions For Accessible Gaming
Room 103
Zander Hulme
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
What Unionism Adds To Your Workplace
Room 112
David Haidon • Morgan Little
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
2:00pm AEDT
Programming: The First Few Years
Room 105
Liam de Valmency
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
Being A Game Design Tradie
Room 105
Nic Wechter
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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