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Chris
Artist
chrisferg.net
Artist working in serious games and simulation.
Monday
, October 7
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Shining a Light on Graphics Performance
Room 106
Edward Blanch
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Graphic Design and Videogames
Room 112
Studio at Large
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
12:00pm AEDT
Sonar Solutions For Accessible Gaming
Room 103
Zander Hulme
The Art of Void Bastards
Room 105
Dean Walshe
Technical Direction for One
Room 112
Alex Holkner
2:00pm AEDT
Realtalk; Politics, games, and the inescapable maw of responsibility.
Room 103
Zhia Zariko
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
Wednesday
, October 9
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
Programming: The First Few Years
Room 105
Liam de Valmency
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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