Sched.com Conference Mobile Apps
GCAP 2019
has ended
Create Your Own Event
Menu
Schedule
Speakers
Attendees
Search
Log in
Sign up
GCAP 2019
-
Saved To
My Schedule
Schedule
Simple
Expanded
Grid
By Venue
Speakers
Attendees
Search
or browse by date + venue
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
Back to Speakers
Daniel Bower
Zero Latency
Senior Content Programmer
Melbourne
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Finding The Right Voice Actors for Your Game
Room 103
Aimee Smith
Can I have that in a spreadsheet please?
Room 110
Cherie Davidson
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
[NOT RUNNING] Defining The Audio Direction For Dead Static Drive.
Room 109
Trevor Dikes
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
Shining a Light on Graphics Performance
Room 106
Edward Blanch
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
12:00pm AEDT
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
What Unionism Adds To Your Workplace
Room 112
David Haidon • Morgan Little
So you want to make a multiplayer game?
Room 104
June Rhodes
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
3:50pm AEDT
Closing Keynote: Industry Day
Timezone
GCAP 2019
Australia/Melbourne
Filter By Date
GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
Filter By Venue
Melbourne Convention Exhibition Centre
Sort schedule by Venue
Plenary
Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112
Filter By Type
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
GCAP Loading
Marketing & Community
All
Panel
PR
Production & Culture
Tech
All
Workshop
Popular
Recently Active Attendees
Phoebe
A
amos_wolfe
AL
Andre Lincoln Read
dinopoke
JH
Jonathan Hopkins
Christopher Poermandya
Christopher Larkin
Brent Heslop
More →