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Tuesday, October 8 • 11:00am - 11:50am
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms

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PikPok's Rival Stars Horse Racing was initially developed at a fidelity level suitable for current generation console platforms. However we also planned to publish a version for mobile platforms that got as close to the console experience as possible. Here's how we achieved that with Unity's recent performance advances and a lot of elbow grease.

Speakers
avatar for Megan Bowra-Dean

Megan Bowra-Dean

Megan is a senior programmer at PikPok Games in Wellington, New Zealand. She specialises in optimisation and shader programming, having come from a background of high performance web development.


Tuesday October 8, 2019 11:00am - 11:50am AEDT
Room 105