Loading…
GCAP 2019 has ended
Monday, October 7 • 11:00am - 11:50am
Can I have that in a spreadsheet please?

Sign up or log in to save this to your schedule and see who's attending!

Collecting, tracking and communicating complex relational data is the everyday work of producers and leads in teams. “What's the status of our game? How does our workload track against our timeline? Are my team members working effectively towards a shared goal? Is another play test cycle feasible before release?”
What tools and processes can we use to make the answers to critical questions like these tracked, visible, and easily digestible?

In this talk, Cherie will leverage her production experience from Media Molecule and as a Melbourne-based freelancer to propose various tried and tested methods of collating and viewing this interconnected data.

Speakers
avatar for Cherie Davidson

Cherie Davidson

After a 2 year stint at Media Molecule in the UK, Cherie "Games Midwife" Davidson, has been busy applying production know-how to the local Melbourne independent game scene. Since moving back to Australia in 2017, she's worked on Paperbark, Intergalactic Space Princess, Necrobarista... Read More →


Monday October 7, 2019 11:00am - 11:50am
Room 110

Attendees (64)