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GCAP 2019 has ended
Monday, October 7 • 11:00am - 11:50am
Prototyping into Production - Technical and Creative Convergence

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Prototyping is a critical part of the development of ideas and gameplay and requires a highly functioning team of cross disciplines to work together in an arena that can be hugely different from the pace of normal development.

This session will look at my experience of working within a fast paced team and how the role of an artist/technical artist is constantly evolving especially with tools such as unreal allowing the artist creative and technical freedom.

This session will cover ideas of best practices, common pitfalls and observations both from specific skillset point of view but also contributing to the team. The dynamic creation of something that has the potential to emerge that can be more than the sum of it’s parts.

Rather than be a definitive approach to a process, this session should hopefully raise questions and add value to any prototyping process and allow me to share my experiences of identifying where prototypes have been successful, how the team has performed and responded to diverse ideas, and anticipating the clients expectations.

Speakers
avatar for Dean Finnigan

Dean Finnigan

Lead Artist at Wargaming Sydney Multi award winning animator and artist working in game development for over 20 years. Worked on pretty much every console, various handheld as well as PC platforms as well as film and game cinematics across both large and small scale teams. Arrived... Read More →


Monday October 7, 2019 11:00am - 11:50am
Room 104

Attendees (81)