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Monday, October 7 • 4:30pm - 5:20pm
Shining a Light on Graphics Performance

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A big bumper session that will be looking at 3D graphics performance.

This will be a crash course that i valuable for all skill levels with information for coders and artists. We will be going through best practices, common mistakes, and some of the persistent myths.

This talk will go through the rendering pipeline and explain each step and how your workflows and assets are interacting with your hardware. With experience on console, mobile and PC this talk will talk about why these systems are different and for more experience developers how these problems were faced using real word project examples and solutions.

The projects will primarily be from Unity but the principles apply to almost all modern 3D rendering.

Speakers
avatar for Edward Blanch

Edward Blanch

Edward Blanch has been a member of the Melbourne games community for a number of years workingon a variety of titles on Mobile, PC and Console. With a background in Architecture he brings a blend ofart, shader knowledge and code to help bring fantasy environments to life.Known for... Read More →


Monday October 7, 2019 4:30pm - 5:20pm
Room 106

Attendees (57)