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Monday, October 7 • 3:00pm - 3:50pm
Storm Boy: The Game Game Director Postmortem

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From the first meeting with IP Holders to the multi-platform simultaneous release, “Storm Boy: The Game” had a nine-month full development cycle. To hit this goal, the team had to control scope, iterate, and make decisions fast. In this talk, Game Director Ellen Jurik will cover her approach to defining a game’s vision and how this vision is carried across to all aspects of the game. She will also discuss the process of adapting an existing IP of another media to a game, and the production and design challenges for releasing a game across eight platforms in a limited timeframe. 

avatar for Ellen Jurik

Ellen Jurik

Ellen Jurik is a professional Game Director, Designer, Writer, and Producer with ten years of experience spread across those disciplines. She currently fills all of those roles on different projects at Blowfish Studios in Sydney, before which, she was Producer for Ice Age Adventures... Read More →

Monday October 7, 2019 3:00pm - 3:50pm AEDT
Room 104