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GCAP 2019 has ended
Monday, October 7 • 3:00pm - 3:50pm
Being a multi-disciplinary artist: games, film and beyond

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The presentation will cover insights gained through the presenter’s experiences working within multiple creative industries as an artist.  Specifically, looking at the fundamental principles that underlie the creation of good art, regardless of medium, and which skills allowed the presenter to move between the video games and feature film industries by applying concepts relevant to both.  Creating believable art is strengthened through understanding real fabrication methods which will allow the artist to elevate their art with a real understanding of how physical objects are built and weathered. The talk will explore the importance of traditional art training for games artists, not just the study of specific digital software or games-specific art ideas, and why this creates better artists who are more resilient and creative. 

Speakers
avatar for Hannah Crosby

Hannah Crosby

Hannah is an accomplished 3d artist, who has worked in the games industry for over 10 years, and more recently moved into film to create practical props on feature films like Thor: Ragnarok and Aquaman. Hannah started her career in games with an academic scholarship for the QANTM... Read More →


Monday October 7, 2019 3:00pm - 3:50pm
Room 103

Attendees (58)