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GCAP 2019 has ended
Monday, October 7 • 2:00pm - 2:50pm
Colour AntiTheory

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Do you find yourself confused by colour theory?  Have you been overwhelmed by sliders?  Ever Wondered what things like agnostic or triptic colour schemes so you try googling them only to find out that they’re actually spelt Analogous and Triadic and it’s too late to take back that message you’ve already sent to your colleague?!? Well! Then this talk is for you! This talk doesn’t really tell you what any of those fancy words mean, but it will tell you how to make your colours look nice and consistent using data, research, colour matching, rulesets and other colour grading techniques. This talk will first focus on getting enhancing the colours you’ve already got and how to grade things using the various tools that engines like Unreal and Unity provide (as well as how to generate a look up table in photoshop so you can use all of photoshop’s tools!). We’ll then look at ways to coming up with a cohesive colour scheme for games as well as easy way to generate colour palettes for items, shaders and textures. Finally this talk will finish up on with a case study on creating thousands of colours, research and inclusivity of skin tones, colour ux, and share some data and analytics on colour schemes. This talk isn’t so much about reinventing the colour wheel, but destroying it (and maybe setting it on fire.)


Speakers
avatar for Izzy Gramp

Izzy Gramp

Izzy Gramp is a game developer and photographer from Melbourne. She's currently working on a small upcoming mobile adventure game Intergalactic Space Princess. She is currently working on a as the creative director; responsible for the art and aesthetics for the game.Once solo developer... Read More →


Monday October 7, 2019 2:00pm - 2:50pm AEDT
Room 104