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Monday, October 7 • 11:00am - 11:50am
Engineering Live Ops on Call of Duty: WWII

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Post-launch support can bring a host of tough engineering challenges to a development team; some of which can be foreseen and others which can’t. However, with the appropriate planning and best practice engineering principles in place, the issues which arise can be mitigated or outright avoided.

This presentation covers a variety of engineering practices used at Sledgehammer Games both pre and post-launch for Call of Duty: WWII to ensure the best possible experience for both the players and the development team.

avatar for Josh Caratelli

Josh Caratelli

Josh Caratelli is a Software Engineer at Sledgehammer Games (Activision) working alongside the Melbourne based core engineering team on the Call of Duty franchise. He grew up in Melbourne’s game development industry. His first game credit came as a teenager working on Rugby League... Read More →

Monday October 7, 2019 11:00am - 11:50am AEDT
Room 111