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Monday, October 7 • 12:00pm - 12:50pm
Suberting Genres: I Think I Rogue-Like You

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Roguelike, dating sim, RPG - every genre definition evokes certain expectations from a player of mechanic, function and content. When we dig in to a genre, examine these expectations and subvert elements of how they function, we can explore interesting mechanic innovations within sometimes tired (and unsuitable) labels for games. Using Starcolt's first title as an example*, we'll take a look at the upsides and downsides of using genre definitions, and how we can twist and explore these to work in our advantage as game designers to create fresh, interesting experiences.


Monday October 7, 2019 12:00pm - 12:50pm

Attendees (22)