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Monday, October 7 • 12:00pm - 12:50pm
Subverting Genres: I Think I Rogue-Like You

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Roguelike, dating sim, RPG - every genre definition evokes certain expectations from a player of mechanic, function and content. When we dig in to a genre, examine these expectations and subvert elements of how they function, we can explore interesting mechanic innovations within sometimes tired (and unsuitable) labels for games. Using Starcolt's first title ‘Best Friend Forever’ as an example, we'll take a look at the upsides and downsides of using genre definitions, and how we can twist and explore these to work in our advantage as game designers to create fresh, interesting experiences.

Speakers
avatar for Lucy Morris

Lucy Morris

Lucy is an internationally acclaimed game & UI/UX designer, previously having worked for studios such as Duesseldorf’s Ubisoft Bluebyte and Wellington’s PikPok. Now taking up the helm of directing Starcolt, her specialties include radial menus, romance game mechanics and selecting... Read More →


Monday October 7, 2019 12:00pm - 12:50pm
Room 110

Attendees (82)