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Monday, October 7 • 12:00pm - 12:50pm
Shipping, Ports, and Other Naval-based Parts of Game Development

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Developing games is difficult work, before even thinking about what platforms the game is intended to be played on. Shipping you may encounter problems with various hardware differences, input devices, fullscreen & windowing, different OS versions, and even other applications interfering with your game! This talk will go over some of the technical problems we've encountered, how we've solved (or worked around) them, and what trade-offs sometimes have to be made to get game out.

avatar for Neil Forbes-Richardson

Neil Forbes-Richardson

Neil is a software engineer at Wargaming Sydney, and has spent over 6 years working on several ofthe games, including World of Tanks, and World of Warships Legends, mostly focused on low levelrendering, implementing new backends, and porting to different platforms.Prior to joining... Read More →

Monday October 7, 2019 12:00pm - 12:50pm AEDT
Room 112