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Monday, October 7 • 3:00pm - 3:50pm
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course

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Shipping games is hard, it gets harder when managing a simultaneous release across multiple different platforms. So what happens when you discover a week before launch that you're missing localisation on two platforms? Or you've announced your release date with one platform having still not passed certification?

This talk is designed to offer some best practices on how to manage different platform releases and mitigate some of the risks involved, using personal experience as to where things have been less than ideal before launch of past projects.  

avatar for Samuel McCully

Samuel McCully

Sam is a Producer at Blowfish Studios, based out of Sydney he's been working in the Australianindustry for the past 3 years. Starting at Blowfish as part of the QA team, he currently works onBlowfish's range of publishing titles, liaising with other developers and ensuring a successful... Read More →

Monday October 7, 2019 3:00pm - 3:50pm AEDT
Room 106