Attending this event?
Monday, October 7 • 4:30pm - 5:20pm
Monitoring performance on massive games.

Sign up or log in to save this to your schedule and see who's attending!

Monitoring the performance of your game as you build it is relatively easy, but how do you do that with a game that has already been released? And has millions of players? On thousands of different hardware configurations? Is the average FPS enough? This talk will dig down into how we do this on League Of Legends - how we do it, why we do it and what benefits it gives us. We'll start with simple metrics and progressively refine them as we discover problems until we have something that makes intuitive sense.


Monday October 7, 2019 4:30pm - 5:20pm

Attendees (12)