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Monday, October 7 • 4:30pm - 5:20pm
Monitoring performance on massive games.

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Monitoring the performance of your game as you build it is relatively easy, but how do you do that with a game that has already been released? And has millions of players? On thousands of different hardware configurations? Is the average FPS enough? This talk will dig down into how we do this on League Of Legends - how we do it, why we do it and what benefits it gives us. We'll start with simple metrics and progressively refine them as we discover problems until we have something that makes intuitive sense.


Tony Albrecht

Tony Albrecht is a Senior Engineer at Riot Games, where he is currently working deep within the bowels of the League of Legends code base. His almost 20 years of professional game development experience has seen him working with studios large and small across the globe on platforms... Read More →

Monday October 7, 2019 4:30pm - 5:20pm AEDT
Room 104