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Monday, October 7 • 3:00pm - 3:50pm
[NOT RUNNING] Defining The Audio Direction For Dead Static Drive.

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[NOT RUNNING]

Defining The Audio Direction For Dead Static Drive takes an in depth look into the steps taken in creating the audio identity for Dead Static Drive. In a session using in-project examples from Unreal Engine and FMOD, the conceptualisation, prototyping and design of Dead Static Drive's audio assets and audio systems will be presented in an open and honest format.

Speakers
avatar for Trevor Dikes

Trevor Dikes

Trevor is a game audio designer based in Melbourne, Australia. With over seven years experience he has designed and implemented game audio and designed audio systems for Xbox One, PlayStation 4, Nintendo Switch, PC and mobile platforms. Having worked on worked on games such as The... Read More →


Monday October 7, 2019 3:00pm - 3:50pm AEDT
Room 109