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Tuesday, October 8 • 10:00am - 10:50am
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive

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By now, most of us know the importance of accessibility and its numerous benefits. But what does it really mean to the development of your game when you decide to factor in accessibility as a primary design consideration? (Especially if you’ve never done so before, or, more frighteningly, you’re new to game development.) This is exactly the situation that faced Blind Sparrow Interactive, a small indie development studio that was founded on principles of accessibility and inclusion. Through numerous practical examples, the studio will open the doors on it’s journey and the development of its current project, offering suggestions on how you can start to think about - and apply - accessibility features right from your game’s initial design stages.

Speakers
avatar for Drew Taylor

Drew Taylor

The founder of Melbourne-based accessible game development studio, Blind Sparrow Interactive, Drew Taylor believes in a world where “everyone can play”. With a professional career that spans writing, PR, marketing, consultancy and game development, Drew has worked for companies... Read More →


Tuesday October 8, 2019 10:00am - 10:50am AEDT
Room 106