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GCAP 2019 has ended
Tuesday, October 8 • 2:00pm - 2:50pm
So you want to make a multiplayer game?

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Multiplayer games are huge and have great potential for long term retention of players, and that leads to ongoing revenue for a studio, but to achieve this, you need to make sure your multiplayer experience is excellent. You won’t get that just throwing whatever library you can find on the asset store and hoping for the best. This talk will teach you how to implement multiplayer from the ground up, allowing you to make sure your online player experience is the best it can be

Speakers
avatar for June Rhodes

June Rhodes

June Rhodes is a software engineer working at Network Next in Santa Monica, California, where she’s helping make the Internet better for games. Network Next offers a Real-Time CDN to game developers that reduces latency and packet loss for online multiplayer games. Previously she... Read More →


Tuesday October 8, 2019 2:00pm - 2:50pm AEDT
Room 104