PikPok's Rival Stars Horse Racing was initially developed at a fidelity level suitable for current generation console platforms. However we also planned to publish a version for mobile platforms that got as close to the console experience as possible. Here's how we achieved that with Unity's recent performance advances and a lot of elbow grease.
Megan is a senior programmer at PikPok Games in Wellington, New Zealand. She specialises in optimisation and shader programming, having come from a background of high performance web development.
Tuesday October 8, 2019 11:00am - 11:50am AEDT
Room 105