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GCAP 2019 has ended
Tuesday, October 8 • 12:00pm - 12:50pm
Sonar Solutions For Accessible Gaming

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A lot of UX design focuses on visual clarity, but what if you can’t see the video in video games? This talk will cover a few of the ways in which indie developers can use sound and music to make games more accessible to players with reduced vision, and improve player immersion overall. When games sound better, everybody wins!

Speakers
avatar for Zander Hulme

Zander Hulme

Zander Hulme is a games composer and sound designer, and founder of game audio companySupertonic. He specialises in interactive music systems and technical sound design for indie games,striving to immerse players in dynamic game worlds. Zander is an active member in the local gamedevelopment... Read More →


Tuesday October 8, 2019 12:00pm - 12:50pm
Room 103

Attendees (32)