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GCAP 2019 has ended
Wednesday, October 9 • 12:30pm - 1:00pm
Emotional Architecture - Understanding Audio (and Ourselves)

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Embracing his somewhat pretentious business card tag-line, Andrew aims to demonstrate what he means by Emotional Architecture when it comes to game audio. By casting an analytical eye over the peaks and troughs of emotional states over time, he will be discussing ways to get the most out of one’s game soundtrack and keep focus on the perennial question for all creators: “What do we want our audience to feel?”


With part post-production breakdown of the indie comedy-physics title Speaking Simulator, & part group therapy, Andrew will illuminate many facets of game soundtrack development and encourage developers to behave a little bit less like robots and more like actual humans.

#AdaptiveAudio #FMOD #BeatTherapy #SpeakingSim #VoiceActing #Stories #NarrativeSupport #RetroAudio #AxesToGrind #SelfHelp #DontBeYou #CreativeInvestment #StopNeglectingYourSoundtrack #MusicNotMuzak #SubscribeToMyYoutubeChannel

Speakers
avatar for Andrew Curnock

Andrew Curnock

Described by his childhood piano teacher as “the worst student” she'd ever had, Andrew has forged acareer making music and sound for a diverse range of media platforms. Having written music for film,television, and even making cheesy mobile phone ringtones, his first game soundtrack... Read More →


Wednesday October 9, 2019 12:30pm - 1:00pm
Room 105

Attendees (49)