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Wednesday, October 9 • 11:40am - 12:10pm
Emotional Architecture - Understanding Audio (and Ourselves)

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Embracing his somewhat pretentious business card tag-line, Andrew aims to explore and demonstrate what he means by Emotional Architecture when it comes to game audio. By casting an analytical eye over the peaks and troughs of emotional states over time, Andrew will be discussing ways to get the most out of one’s game soundtrack and keep focus on the perennial question for all creators: “What do we want our audience to feel?”
With part post-production breakdown of the indie comedy-physics title Speaking Simulator, and part group therapy, this talk will illuminate the ups and downs of the production process and give practical advice for both game developers and audio folk to better understand each other, make better games, and be more complete human beings.


Wednesday October 9, 2019 11:40am - 12:10pm

Attendees (7)