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Wednesday, October 9 • 11:00am - 12:50pm
Crafting a Narrative Overview

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​​​​A "narrative overview" is the main document a narrative team creates which will provide a roadmap for the rest of the team. It outlines how the story's going to work, from beginning to end, as well as the assets that will be needed to make it. Not every team uses such a document, however, or knows what it is - even if their project contains a narrative. In this workshop, I'll walk you through the step-by-step process of creating a narrative overview (with examples from BioWare's Dragon Age series), and as a group we'll fashion a new one. You'll walk away with a better understanding of what goes into the early preparation for narrative-heavy game projects, as used in large studios (but certainly with application to smaller ones).

Speakers
avatar for David Gaider

David Gaider

David is a game design veteran, having started his career in 1999 working on BioWare's "Baldur's Gate II: Shadows of Amn" as a narrative designer. His later credits include Neverwinter Nights (2002), Star Wars: Knights of the Old Republic (2003), and more recently the Dragon Age series... Read More →


Wednesday October 9, 2019 11:00am - 12:50pm
TBA

Attendees (19)