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Facundo Calderón
Sydney
Reelax1.com
My Friends
Monday
, October 7
11:00am AEDT
Can I have that in a spreadsheet please?
Room 110
Cherie Davidson
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
4:30pm AEDT
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Graphic Design and Videogames
Room 112
Studio at Large
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
What Unionism Adds To Your Workplace
Room 112
David Haidon • Morgan Little
Wednesday
, October 9
11:00am AEDT
Technical Production - Series
Room 107
Elizabeth Blythe
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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Melbourne Convention Exhibition Centre
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