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G Byron Williams
Canberra, Australian Capital Territory
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Work in Progress: Lessons learned from experience as a 3D artist
Room 105
Jessica Da Silva
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
11:00am AEDT
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
The Art of Void Bastards
Room 105
Dean Walshe
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
A New Way To Narrative Design
Room 111
Alexander Swords
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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