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Grae
King Tide Studios
Director
Perth
littlebitlostgame.com
I am currently working on a game called Little Bit Lost which is a survival game where the character is 100 time smaller than normal.
My Friends
Monday
, October 7
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Making Games More Interactive on Twitch
Room 105
Richard Deveraux
4:30pm AEDT
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
12:00pm AEDT
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
2:00pm AEDT
So you want to make a multiplayer game?
Room 104
June Rhodes
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Technical Production - Series
Room 107
Elizabeth Blythe
12:00pm AEDT
Hands-on: Steam Library & Events
Room 103
Alden Kroll
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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