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Heath Smith
Lead Game Designer
Melbourne, Australia
heathsmith.net
Lead Game Designer on Shadow Of The Tomb Raider.
Please talk to me about: opportunities for AAA Lead Game Designers in Melbourne, Australia.
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
Wild Life: Critter Clash Paid User Acquisition Postmortem
Room 111
Katie Stegs
3:00pm AEDT
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
11:00am AEDT
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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