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Applied Games
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Jayne Gale
Wellington, New Zealand
Diversity in games, midlife career change, games for good, games for research, games for older people, non-violent games, gamification of government or business services
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
4:30pm AEDT
Shining a Light on Graphics Performance
Room 106
Edward Blanch
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
11:00am AEDT
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
Games as a Therapeutic Tool
Room 106
Erick Blandin
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Steam 101: Platform overview and Marketing tools
Room 103
Sophie Mackey • Molly Carroll
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
12:00pm AEDT
Hands-on: Steam Library & Events
Room 103
Alden Kroll
Making Great Money to Make Great Games
Room 110
Henry Fong • Matt Hall • Dylan Bevis
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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