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Jess Watson
Perth, Western Australia
ninjeska.com
Motion Capture Technician, and Game Designer. Currently working on educational games, simulations and some more unusual projects...
My Friends
Monday
, October 7
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Workplace ready: Making your workplace transgender friendly
Room 104
Sav Emmett Wolfe
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
Game dev, the enterprise, and you
Room 103
Steve Williams • Leigh Mannes
12:00pm AEDT
Games as a Therapeutic Tool
Room 106
Erick Blandin
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
I can't get no (client) satisfaction
Room 110
Jo Ann Tan • Jerry van Koppen
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
A New Way To Narrative Design
Room 111
Alexander Swords
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
3:00pm AEDT
Music Therapy in Virtual Reality
Room 110
Ben Loveridge
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Steam 101: Platform overview and Marketing tools
Room 103
Sophie Mackey • Molly Carroll
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
1:50pm AEDT
Cartoon Network: Live Pitching Session
Room 103
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Being A Game Design Tradie
Room 105
Nic Wechter
3:50pm AEDT
Closing Keynote: Industry Day
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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Melbourne Convention Exhibition Centre
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