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Julian Cram
Producer
Melbourne
funkyj.com
Producer of My Little Pony: Friendship is Magic which has over 60 million downloads.
Also:
Producer of Fart the Alphabet, which has over 6 downloads.
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Championing Others Starts With Championing Yourself — Creating a Mentally Healthy Work Environment
Room 106
Pritika Sachdev
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Pitching Games to Publishers
Room 109
Cheryl Vance
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
Can I have that in a spreadsheet please?
Room 110
Cherie Davidson
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Designing from the Heart: Putting yourselves in your games.
Plenary
Osama Dorias
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Room 112
Gabriella Lowgren
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
The clothes that words wear: A typographic journey via Rihanna, Abba, KISS, Lady GaGa, George Michael and lots, lots more.
Room 112
Stephen Banham
12:00pm AEDT
Sonar Solutions For Accessible Gaming
Room 103
Zander Hulme
Games as a Therapeutic Tool
Room 106
Erick Blandin
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
2:00pm AEDT
Realtalk; Politics, games, and the inescapable maw of responsibility.
Room 103
Zhia Zariko
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
What Unionism Adds To Your Workplace
Room 112
David Haidon • Morgan Little
3:00pm AEDT
Music Therapy in Virtual Reality
Room 110
Ben Loveridge
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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