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Kip
Nick Brennan
Just a guy
Melbourne, Victoria
kipslife.com
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
Can I have that in a spreadsheet please?
Room 110
Cherie Davidson
12:00pm AEDT
Indigenous Culture in Video Games
Room 106
Phoebe Watson
2:00pm AEDT
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
Game dev, the enterprise, and you
Room 103
Steve Williams • Leigh Mannes
12:00pm AEDT
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
Realtalk; Politics, games, and the inescapable maw of responsibility.
Room 103
Zhia Zariko
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
A New Way To Narrative Design
Room 111
Alexander Swords
What Unionism Adds To Your Workplace
Room 112
David Haidon • Morgan Little
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
Divergent thinking and iteration process: a hands-on creativity workshop
Room 104
Elaine Gusella
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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, October 9
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Melbourne Convention Exhibition Centre
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