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Jacek Tuschewski
East Melbourne, Victoria
Monday
, October 7
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
3:00pm AEDT
[NOT RUNNING] Defining The Audio Direction For Dead Static Drive.
Room 109
Trevor Dikes
4:30pm AEDT
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
11:00am AEDT
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
The clothes that words wear: A typographic journey via Rihanna, Abba, KISS, Lady GaGa, George Michael and lots, lots more.
Room 112
Stephen Banham
12:00pm AEDT
Games as a Therapeutic Tool
Room 106
Erick Blandin
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
3:00pm AEDT
Music Therapy in Virtual Reality
Room 110
Ben Loveridge
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
VMDO Presents: Games + Music; Your Perfect Soundtrack
Room 110
Yasmin Naghavi • Sebastian Wolff • Mason Lieberman • Niamh Houston • Fabian Malabello
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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