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LH
Lauren Harradine
Bodacity
Producer
Melbourne
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
Tuesday
, October 8
10:00am AEDT
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
A New Way To Narrative Design
Room 111
Alexander Swords
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
Monday
, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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