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Liko-Paul Pinsonnault
Wargaming Sydney
Product Director
Sydney, Australia
Hi all! Feel free to reach out to discuss game tech, production or open positions within Wargaming Sydney
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
Pitching Games to Publishers
Room 109
Cheryl Vance
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
Shipping, Ports, and Other Naval-based Parts of Game Development
Room 112
Neil Forbes-Richardson
2:00pm AEDT
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
Storm Boy: The Game Game Director Postmortem
Room 104
Ellen Jurik
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
Technical Direction for One
Room 112
Alex Holkner
2:00pm AEDT
I can't get no (client) satisfaction
Room 110
Jo Ann Tan • Jerry van Koppen
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
So you want to make a multiplayer game?
Room 104
June Rhodes
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
Technical Production - Series
Room 107
Elizabeth Blythe
2:00pm AEDT
Advanced Technical Art in Unreal Engine
Room 106
Chris Murphy
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:00pm AEDT
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
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9, 2019
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, October 7
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, October 8
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