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Megan Bowra-Dean
PikPok
Senior Programmer
Wellington, NZ
https://pikpok.com
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
Anime and the illusion of visual simplicity
Room 105
Ngoc Vu
Composing the music for Florence and Necrobarista
Room 104
Kevin Penkin
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
2:00pm AEDT
The Life Of a Japanese Composer, with Manami Matsumae (ft Alex Aniel as translator)
Room 106
Alexander Aniel • Manami Matsumae
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Shining a Light on Graphics Performance
Room 106
Edward Blanch
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
11:00am AEDT
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
Sonar Solutions For Accessible Gaming
Room 103
Zander Hulme
2:00pm AEDT
Realtalk; Politics, games, and the inescapable maw of responsibility.
Room 103
Zhia Zariko
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
3:00pm AEDT
Technical Breakdown of scenes in John Wick 3
Plenary
Glenn Melenhorst
4:20pm AEDT
Closing Keynote
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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