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MW
Megan Webber
EA Firemonkeys
Marketing Project Manager
Monday
, October 7
11:00am AEDT
Strategies for Quality ContentTM
Room 112
Emily D'Elia
12:00pm AEDT
What to Expect when you’re expecting (a producer)
Room 109
Lisy Kane
2:00pm AEDT
Wild Life: Critter Clash Paid User Acquisition Postmortem
Room 111
Katie Stegs
3:00pm AEDT
Making Games More Interactive on Twitch
Room 105
Richard Deveraux
4:30pm AEDT
Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Room 112
Gabriella Lowgren
More Cards Against People Mismanagement
Room 109
Emilie Poissenot
Tuesday
, October 8
10:00am AEDT
Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive
Room 106
Drew Taylor
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
Why Fashion in (Most) Games Sucks, and Why You Should Care
Plenary
Victoria Tran
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
2:00pm AEDT
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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