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Nabila Damarjati
Melbourne, Victoria, Australia
https://artstation.com/damarjati
My Friends
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Prototyping into Production - Technical and Creative Convergence
Room 104
Dean Finnigan
12:00pm AEDT
Anime and the illusion of visual simplicity
Room 105
Ngoc Vu
2:00pm AEDT
Colour AntiTheory
Room 104
Izzy Gramp
3:00pm AEDT
Being a multi-disciplinary artist: games, film and beyond
Room 103
Hannah Crosby
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Shining a Light on Graphics Performance
Room 106
Edward Blanch
Tuesday
, October 8
10:00am AEDT
Work in Progress: Lessons learned from experience as a 3D artist
Room 105
Jessica Da Silva
11:00am AEDT
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
Thank U, Next: Embracing Change in Stormy Weather
Room 106
Ally McLean
12:00pm AEDT
Games as a Therapeutic Tool
Room 106
Erick Blandin
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
Don’t Get Shipwrecked - Production for Small Indies
Room 110
Matthew Dyet
2:00pm AEDT
Realtalk; Politics, games, and the inescapable maw of responsibility.
Room 103
Zhia Zariko
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
Evolving Together
Room 103
Stefano Martincigh
4:20pm AEDT
Closing Keynote
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
2:00pm AEDT
BIG MOOD Lighting: Illustrating with Illumination
Room 107
Benjamin Ee
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
3:50pm AEDT
Closing Keynote: Industry Day
4:00pm AEDT
What Australian gamemakers told me about making games in Australia
Plenary
Brendan Keogh
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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