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NM
Nathan Mifsud
Two Bulls
QA Engineer
twomoos.com
Monday
, October 7
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
2:00pm AEDT
The Life Of a Japanese Composer, with Manami Matsumae (ft Alex Aniel as translator)
Room 106
Alexander Aniel • Manami Matsumae
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Room 106
Samuel McCully
4:30pm AEDT
Who are you helping and how?
Room 103
Shane Trewartha
Claude De-goosey: On turning classical piano into videogame serendipity
Plenary
Dan Golding
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Plenary
Amy Dallas
11:00am AEDT
Tovertafel - Games for Health
Plenary
Sjoerd Wennekes
12:00pm AEDT
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
Rapid Prototyping 101: Crucial UX Design skills for every team
Room 109
Anna Brandberg
3:00pm AEDT
Evolving Together
Room 103
Stefano Martincigh
Wednesday
, October 9
11:00am AEDT
VMDO Presents: Games + Music; Your Perfect Soundtrack
Room 110
Yasmin Naghavi • Sebastian Wolff • Mason Lieberman • Niamh Houston • Fabian Malabello
12:00pm AEDT
Disability & Game Development
Room 109
Calliope Ryder • Zala Habib • Cameron Hopkinson • Meredith Hall
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
Building Community Panel
Room 110
Lisy Kane • Cass Gray • Jon Hayward • Giselle Rosman • Chad Toprak
3:00pm AEDT
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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, October 8
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Melbourne Convention Exhibition Centre
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