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N
nocturnedarcy
Monday
, October 7
9:00am AEDT
Opening Keynote
11:00am AEDT
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Subverting Genres: I Think I Rogue-Like You
Room 110
Lucy Morris
2:00pm AEDT
Visual Game Design: keeping teams aligned through minimal documentation
Room 110
Alex Carlyle
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Unpacking Game Design: Creating a game without fail states or scores
Room 110
Wren Brier
Tuesday
, October 8
10:00am AEDT
The Forest Paths Method of Narrative Design
Room 109
Alexander Swords
11:00am AEDT
The Architecture of Designing story-focussed Games - Lighting the Way through the Narrative
Room 109
Melanie Taylor
12:00pm AEDT
Flow Chart - How Scope Creep Happens
Room 109
Leigh Harris
2:00pm AEDT
Unreal Tips and Tricks - Epic Mega-hour
Room 106
Alex Stevens • Chris Murphy
Wednesday
, October 9
9:30am AEDT
Opening Keynote: Industry Day
11:00am AEDT
Unreal Heavy Hitters - Shave Years off of Development
Room 106
Alex Stevens
2:00pm AEDT
Business Update
Room 112
Chris Heck
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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Melbourne Convention Exhibition Centre
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