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Monday
, October 7
11:00am AEDT
Pitching Games to Publishers
Room 109
Cheryl Vance
12:00pm AEDT
Mobile pre-launch optimisation: What we did right, and what we learned from the fails
Room 103
Christina Chen
2:00pm AEDT
Co-operative Game Development
Room 103
Maize Wallin • Jason Bakker
4:30pm AEDT
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Tuesday
, October 8
10:00am AEDT
Where to from here? Putting the spotlight on the Australian games industry
Room 110
Philip Mayes
11:00am AEDT
Forecasting success: How to be a financially sustainable studio
Room 110
Luke Henry
12:00pm AEDT
Changing your career in games without having an existential crisis
Plenary
Jo Lammert
2:00pm AEDT
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
Wednesday
, October 9
11:00am AEDT
State Agency Games Funding - What it is, why it is, and who can apply for it
Room 109
Jason Imms
12:00pm AEDT
Making Great Money to Make Great Games
Room 110
Henry Fong • Matt Hall • Dylan Bevis
2:00pm AEDT
Lessons from Free to Play For Now and the Future
Room 109
Ella Macintyre
3:00pm AEDT
Games for Government Panel
Room 110
Adrian Webb • Timothy Bermanseder • Jake Spencer Goodsir • Stuart Anderson
Launching Your Game in China? Here is What We've Learnt!
Room 109
Jessica Paulin • Xin Zhao • Jordan Comino • Jazna Rossi • Prathay Chandrakumar
Timezone
GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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, October 7
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Melbourne Convention Exhibition Centre
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Monday
, October 7
Tuesday
, October 8
Wednesday
, October 9
Types
Accessibility & Representation
Applied Games
Art & Animation
All
Workshop
Audio & Music
All
Panel
Business & Professional Development
All
Panel
Design & Narrative
All
Workshop
Games Adjacent
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Tech
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Room 103
Room 104
Room 105
Room 106
Room 107
Room 109
Room 110
Room 111
Room 112