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Monday
, October 7
11:00am AEDT
Engineering Live Ops on Call of Duty: WWII
Room 111
Josh Caratelli
12:00pm AEDT
Shipping, Ports, and Other Naval-based Parts of Game Development
Room 112
Neil Forbes-Richardson
2:00pm AEDT
Machine Learning for Boardgame AI in Race for the Galaxy
Plenary
Theresa Duringer
3:00pm AEDT
Prototype Speedrun - Building a UE4 Prototype in Under an Hour
Room 110
Alex Stevens • Chris Murphy
4:30pm AEDT
Monitoring performance on massive games.
Room 104
Tony Albrecht
Tuesday
, October 8
11:00am AEDT
Game dev, the enterprise, and you
Room 103
Steve Williams • Leigh Mannes
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
Always be testing: A journey through Buildbots and Testbots
Room 104
Ben Britten • Matt Ditton
Technical Direction for One
Room 112
Alex Holkner
2:00pm AEDT
So you want to make a multiplayer game?
Room 104
June Rhodes
3:00pm AEDT
Ship it: An incomplete server-side checklist
Room 109
Luis van Slageren
Wednesday
, October 9
11:00am AEDT
Technical Production - Series
Room 107
Elizabeth Blythe
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GCAP 2019
Australia/Melbourne
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GCAP 2019
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