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Room 105
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Monday
, October 7
11:00am AEDT
Puzzles to be explored but not solved: Designing ambiguous navigable worlds
Room 105
Alexander Muscat
12:00pm AEDT
Anime and the illusion of visual simplicity
Room 105
Ngoc Vu
2:00pm AEDT
Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Room 105
Callum Harrington
3:00pm AEDT
Making Games More Interactive on Twitch
Room 105
Richard Deveraux
4:30pm AEDT
Make Money With Your Game Like A Champ
Room 105
Marina Espin
Tuesday
, October 8
10:00am AEDT
Work in Progress: Lessons learned from experience as a 3D artist
Room 105
Jessica Da Silva
11:00am AEDT
Getting the horse to drink: Optimising a high fidelity console game for mobile platforms
Room 105
Megan Bowra-Dean
12:00pm AEDT
The Art of Void Bastards
Room 105
Dean Walshe
2:00pm AEDT
Who owns what? How to protect your game's intellectual property
Room 105
Yasmin Naghavi
3:00pm AEDT
Why did medieval knights fight giant snails? And what does this have to do with games?
Room 105
Paris Buttfield-Addison
Wednesday
, October 9
11:00am AEDT
Lighting Your Own Way: Creating your own career pathways (in an industry that sometimes demands it)
Room 105
Kelsey Gamble
11:40am AEDT
Lessons in Unconventional Networking
Room 105
Noni Och
12:30pm AEDT
Emotional Architecture - Understanding Audio (and Ourselves)
Room 105
Andrew Curnock
2:00pm AEDT
Programming: The First Few Years
Room 105
Liam de Valmency
3:00pm AEDT
Being A Game Design Tradie
Room 105
Nic Wechter
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GCAP 2019
Australia/Melbourne
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GCAP 2019
Oct 7
-
9, 2019
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Melbourne Convention Exhibition Centre
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